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Uses

A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and code things.

Design

  • Figma is my primary tool for UI design these days. Made the switch from InVision in 2019 and haven't looked back.
  • Any motion graphics I create are created in Adobe After Effects. So far I haven't found a non-Adobe product that's as good. If anyone has suggestions please message me.
  • For any 3D models I use Blender. Since 2.8 it's become way simpler to use and in a lot of ways better than expensive paid tools like 3DS Max or Maya.

Development

  • I use several IDEs for development, depending on the project and platform. IntelliJ IDEA for Java applications and front-end development.
  • Android Studio for developing Android apps.
  • React is my front end Javascript library of choice. The component-centric mental model is the first thing that truly made sense to me as a developer.
  • For 3D effects and image shaders I use three.js. It has a bit of a learning curve but you can do some really powerful stuff with it.
  • I use Rider and Visual Studio 2019 for .NET programming.
  • Depending on the project I use Datagrip or SQL Server Management Studio for database implementation.
  • For embedded programming and testing I use CLion and Atmel Studio 7.
  • For Javascript animations I use Popmotion Pure 8, it's a great way to add spring animations to three.js. All other animations are CSS with React Transition Group for enter/exit transitions.
  • For building and testing UI components in isolation I use Storybook.

Music production & Sound design

  • FL Studio is my primary digital audio workstation. I am simply in love with the user interface and how intuitive and easy it is to use. I also have a large amount of plug-ins which would take days to list here.
  • Korg ElecTribe MX (EMX-1) is one of the hardware machines that I currently own as well as the Waldorf Blofeld.

Hardware